a consortium of programs dedicated to the idea that knowledge should be shared.

Victoria Szabo, ISIS Program Director

Victoria Szabo
Contact Info:
Office Location:
Email Address: send me a message
Web Page: http://www.duke.edu/~ves4

Teaching (Fall 2018):

Office Hours:

by appointment
Education:
  • M.A. and Ph.D. in English, University of Rochester, 2000
  • Ph.D., University of Rochester, 2000
  • Certificate in Gender and Women's Studies, University of Rochester, 1996
  • M.A., University of Rochester, 1996
  • M.A., Indiana University at Bloomington, 1992
  • B.A., Williams College, 1990
Specialties:

Digital Media, Multimedia Digital Art and Theory;
Expanded Media-Oriented Poetics; Virtual Reality
Computer Arts
New Technologies for Visualizing Historical Materials
Research Interests: new media, visual studies, digital humanities, digital heritage

Current projects: Teaching and project development in Second Life., Croquet as a collaboration tool.

My primary research interest is in digital media authorship and its potential to transform scholarly research and its expression, especially in the humanities. Most recently I have been focusing on how spatial media forms - maps, virtual worlds, games, and data viz - might convergeĀ in diverse, multimodal, immersive, shared hypermedia places and spaces. Some "test cases" include: visualizing the Great Exhibition of 1851, mapping the contemporary Muhuru Bay community in Kenya, exploring the development of cholera in Haiti, and modeling Duke and Durham, past and present. Most recently I have worked on Venice, Italy, with special attention to architecture and cultural transformation, and on augmented reality systems development. I also work on collaborative video game based art installations with the Psychasthenia Studio, and on curatorial projects with ACM SIGGRAPH (Special Interest Group on Computer Graphics and Interactive Techniques.)

Areas of Interest:

Digital media cultures
Technology and pedagogy
Multimedia writing and literacy

Curriculum Vitae
Recent Publications (More Publications)

  1. Szabo, V, Psychasthenia Studio and the Gamification of Contemporary Culture, vol. 6 no. 2 (June, 2018), pp. 90-90 [doi] .
  2. Szabo, V, Apprehending the Past: Augmented Reality, Archives, and Cultural Memory, in The Routledge Companion to Media Studies and Digital Humanities, vol. 1 (May, 2018), Routledge [abs].
  3. Szabo, V, Guidebooks and mobile applications: a new mode of communication., in Visualizing Venice Mapping and Modeling Time and Change in a City (October, 2017), Routledge [abs].
  4. Szabo, V, Visualizing Venice summer workshops for for graduate students and beginning scholars., in Visualizing Venice Mapping and Modeling Time and Change in a City (April, 2017), Routledge [abs].
  5. Szabo, V; Lacedelli, SZ; Pompanin, G, From Landscape to Cities: A Participatory Approach to the Creation of Digital Cultural Heritage, vol. 49 no. 2 (April, 2017), pp. 115-123 [doi] .