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Regis Kopper, Assistant Research Professor of Mechanical Engineering and Materials Science and Computational Media, Arts & Cultures and Associate of the Duke Initiative for Science & Society

Regis Kopper

Dr. Regis Kopper is an Assistant Research Professor of Mechanical Engineering and Materials Science at Duke’s Pratt School of Engineering and the director of the Duke immersive Virtual Environment (DiVE). Dr. Kopper has experience in the design and evaluation of virtual reality systems in the areas of interaction design and modeling, virtual human interaction and in the evaluation of the benefits of immersive systems. At Duke, Dr. Kopper investigates how immersive virtual reality technology and experiences can benefit different domain areas, such as archeology, health care, engineering, psychology and neuroscience. His research interests include 3D user interfaces, novel interaction techniques and immersive display systems. Dr. Kopper is a recipient of the best paper award in the IEEE Symposium in 3D User Interfaces and was a member of the first team to be awarded the IEEE 3D User Interfaces Grand Prize. His research has been funded by the DoD, NSF, NIH, FAPESP (Brazil) and CNPq (Brazil). Dr. Kopper received his B.A. and M.S. from the Pontifical Catholic University in Porto Alegre, Brazil and his Ph.D. from Virginia Tech.

Contact Info:
Office Location:  3563 Fciemas, Box 90300, Durham, NC 27708-0271
Office Phone:  (919) 660-5570
Email Address: send me a message

Education:

Ph.D.Virginia Polytech Institute and State University2011
Keywords:

Computer Simulation • Immersion • Virtual reality • Visualization

Recent Publications   (More Publications)

  1. Clements, JM; Kopper, R; Zielinski, DJ; Rao, H; Sommer, MA; Kirsch, E; Mainsah, BO; Collins, LM; Appelbaum, LG, Neurophysiology of Visual-Motor Learning during a Simulated Marksmanship Task in Immersive Virtual Reality, 25th Ieee Conference on Virtual Reality and 3d User Interfaces, Vr 2018 Proceedings (August, 2018), pp. 451-458, IEEE, ISBN 9781538633656 [doi]  [abs]
  2. Cao, Z; Jerald, J; Kopper, R, Visually-Induced Motion Sickness Reduction via Static and Dynamic Rest Frames, 25th Ieee Conference on Virtual Reality and 3d User Interfaces, Vr 2018 Proceedings (August, 2018), pp. 105-112, IEEE, ISBN 9781538633656 [doi]  [abs]
  3. Zhao, Y; Forte, M; Kopper, R, VR Touch Museum, 25th Ieee Conference on Virtual Reality and 3d User Interfaces, Vr 2018 Proceedings (August, 2018), pp. 741-742, IEEE, ISBN 9781538633656 [doi]  [abs]
  4. Lercari, N; Shiferaw, E; Forte, M; Kopper, R, Immersive Visualization and Curation of Archaeological Heritage Data: Çatalhöyük and the Dig@IT App, Journal of Archaeological Method and Theory, vol. 25 no. 2 (June, 2018), pp. 368-392, Springer Nature [doi]  [abs]
  5. Olk, B; Dinu, A; Zielinski, DJ; Kopper, R, Measuring visual search and distraction in immersive virtual reality., Royal Society Open Science, vol. 5 no. 5 (May, 2018), pp. 172331 [doi]  [abs]


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