Sarcophagus fragment
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Fragment of a marble Sarcophagus
ca. 230-240 ACE
Duke Museum of Art
 
 
 
 
 
 
 
 
 
 
 
 

Articles

  1. Zhao, Y; Forte, M; Kopper, R. "VR Touch Museum." 25th Ieee Conference on Virtual Reality and 3d User Interfaces, Vr 2018 Proceedings  IEEE  741-742. [doi]  [abs]
  2. Forte, M. "Virtual worlds, Virtual Heritage and Immersive Reality: the case of the Daming Palace at Xi’an (China)." Handbook on the Economics of Cultural Heritage. Edited by Rizzo, R; Mignosa, A.  Edward Elgar Cheltenham  499-507.
  3. Forte, M; Dell Unto, N; Haddow, S; Lercari, N. "3D Documentation at Çatalhöyük: New Perspectives for Digital Archaeology." Proceedings of Digital Heritage 2013, Marseille, 2013, IEEE  IEEE .
  4. Lercari, N; Forte, M; Zielinski, D; Kopper, RL; R, . "Virtual reconstruction and immersive visualization of a Neolithic building." In Proceedings of Digital Heritage 2013, Marseille, 2013, IEEE.In Proceedings of Digital Heritage 2013, Marseille, 2013, IEEE.  IEEE .
  5. Forte, M; Issavi, J; Unto, ND; Lercari, N. "Burials at Neolithic Çatalhöyük."    . (Poster presented at the SAA conference (Society for American Archaeology, Honolulu, Hawaii. April 3 - April 7, 2013)
  6. Forte, M. "Cyberarchaelogy: a Post-Virtual Perspective." Humanities and the Digital. A Visioning Statement. Edited by Golberg, DT; Svensson, P.  M I T PRESS .
  7. Forte, M. "Virtual Reality, Cyberarchaeology, Teleimmersive Archaeology." Campana S., Remondino F., 3D surveying and modeling in archaeology and cultural heritage. Theory and best practices  BAR ARCHAEOPRESS .
  8. Forte, M. "Immersive 3D applications in archaeology." Oxford Companion to Archaeology. Edited by Silberman, NA.  Oxford University Press .
  9. Forte, M. "Virtual Worlds." Oxford Companion to Archaeology. Edited by Silberman, NA.  Oxford University Press .
  10. Forte, M; Pescarin, S. "Behaviours, interactions and affordance in virtual archaeology." Paradata and Transparency in Virtual Heritage    189-201.
  11. Forte, M; Lercari, N; Onsurez, L; Issavi, J; Prather, E. "The Fort Ross Virtual Warehouse Project: A serious game for research and education." 2012 18th International Conference on Virtual Systems and Multimedia  IEEE  315-322. [doi]  [abs]
  12. Forte, M; Kurillo, G. "Cyberarchaeology: Experimenting with teleimmersive archaeology." 2010 16th International Conference on Virtual Systems and Multimedia  IEEE  155-162. [doi]  [abs]
  13. Kurillo, G; Forte, M; Bajcsy, R. "Teleimmersive 3D collaborative environment for cyberarchaeology." 2010 Ieee Computer Society Conference on Computer Vision and Pattern Recognition Workshops  IEEE  23-28. [doi]  [abs]
  14. Forte, M; Kurillo, G; Matlock, T. "Teleimmersive Archaeology: Simulation and Cognitive Impact." Lecture Notes in Computer Science (Including Subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)  vol. 6436 LNCS Springer Berlin Heidelberg  422-431. [doi]  [abs]
  15. Pietroni, E; Rufa, C; Forte, M. "Embodied virtual communities: A new opportunity for the research in the field of cultural heritage." International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences Isprs Archives  vol. 38 no. 5W1,  .  [abs]
  16. Pietroni, E; Forte, M. "A virtual collaborative environment for archaeology through multi-user domain in the web." International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences Isprs Archives  vol. 36 no. 5/C53,  .  [abs]
  17. Lercari, N; Mortara, M; Forte, M. "Unveiling California history through serious games: Fort Ross Virtual Warehouse." Proceedings of First International Games and Learning Alliance, Paris, 2013  SPRINGER .
  18. Forte, M; Pietroni, E; Rufa, C; Bizzarro, A; Tilia, A; Tilia, S. "DVR-Pompei: A 3D Information System for the House of the Vettii in OpenGL Environment." Proceedings Vast 2001 Virtual Reality, Archeology, and Cultural Heritage    307-314.  [abs]
  19. Forte, M; Pietroni, E; Rufa, C; Bizzarro, A; Tilia, A; Tilia, S. "DVR-Pompei project: Reconstructions of archaeological contexts in Desktop-OpenGL environments." Proceedings 7th International Conference on Virtual Systems and Multimedia, Vsmm 2001  IEEE Comput. Soc  77-85. [doi]  [abs]

Forthcoming

  1. Lercari, N; Shiferaw, E; Forte, M; Kopper, R. Immersive Visualization and Curation of Archaeological Heritage Data: Çatalhöyük and the Dig@IT App. Journal of Archaeological Method and Theory  vol. 25 no. 2, Springer Nature : 368-392. [doi]  [abs]
  2. Forte, M. 3D Archaeology at Çatalhöyük. 3D imaging in Mediterranean/European Archaeology   . [available here]  [abs]
  3. Lercari, N; Forte, M; Onsurez, L; Schultz, J. Multimodal reconstruction of landscape in serious games for heritage: An insight on the creation of Fort Ross Virtual Warehouse serious game. Proceedings of the Digitalheritage 2013 Federating the 19th Int'L Vsmm, 10th Eurographics Gch, and 2nd Unesco Memory of the World Conferences, Plus Special Sessions Fromcaa, Arqueologica 2.0 Et Al.  vol. 2 IEEE : 231-238. [doi]  [abs]
  4. Forte, M. 3D Archaeology at Catalhoyuk. Journal of Eastern Mediterranean Archaeology and Heritage Studies. Edited by Killebrew, AE; Scham, SA.   .
  5. Kurillo, G; Forte, M. Telearch - Integrated visual simulation environment for collaborative virtual archaeology. Mediterranean Archaeology and Archaeometry: International Scientific Journal  vol. 12 no. 1,  : 11-20.  [abs]