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Information Science + Studies Faculty: Publications since January 2018

List all publications in the database.    :chronological  alphabetical  combined  bibtex listing:

Duvall, Robert C.

  1. Duvall, S; Hutchings, DR; Duvall, RC, Scrumage: A method for incorporating multiple, simultaneous pedagogical styles in the classroom, Sigcse 2018 Proceedings of the 49th Acm Technical Symposium on Computer Science Education, vol. 2018-January (February, 2018), pp. 928-933, ISBN 9781450351034 [doi]  [abs]

Forte, Maurizio

  1. Zhao, Y; Forte, M; Kopper, R, VR Touch Museum, 25th Ieee Conference on Virtual Reality and 3d User Interfaces, Vr 2018 Proceedings (August, 2018), pp. 741-742, IEEE, ISBN 9781538633656 [doi]  [abs]
  2. Lercari, N; Shiferaw, E; Forte, M; Kopper, R, Immersive Visualization and Curation of Archaeological Heritage Data: Çatalhöyük and the Dig@IT App, Journal of Archaeological Method and Theory, vol. 25 no. 2 (June, 2018), pp. 368-392, Springer Nature [doi]  [abs]

Hayles, N. Katherine

  1. Hayles, NK, Human and machine cultures of reading: A cognitive-assemblage approach, Pmla, vol. 133 no. 5 (October, 2018), pp. 1225-1242, Modern Language Association (MLA) [doi]
  2. Hayles, NK, The cosmic web: Scientific field models and literary strategies in the twentieth century (January, 2018), pp. 1-208, Cornell University Press, ISBN 9780801492907  [abs]

Kopper, Regis

  1. Clements, JM; Kopper, R; Zielinski, DJ; Rao, H; Sommer, MA; Kirsch, E; Mainsah, BO; Collins, LM; Appelbaum, LG, Neurophysiology of Visual-Motor Learning during a Simulated Marksmanship Task in Immersive Virtual Reality, 25th Ieee Conference on Virtual Reality and 3d User Interfaces, Vr 2018 Proceedings (August, 2018), pp. 451-458, IEEE, ISBN 9781538633656 [doi]  [abs]
  2. Cao, Z; Jerald, J; Kopper, R, Visually-Induced Motion Sickness Reduction via Static and Dynamic Rest Frames, 25th Ieee Conference on Virtual Reality and 3d User Interfaces, Vr 2018 Proceedings (August, 2018), pp. 105-112, IEEE, ISBN 9781538633656 [doi]  [abs]
  3. Zhao, Y; Forte, M; Kopper, R, VR Touch Museum, 25th Ieee Conference on Virtual Reality and 3d User Interfaces, Vr 2018 Proceedings (August, 2018), pp. 741-742, IEEE, ISBN 9781538633656 [doi]  [abs]
  4. Lercari, N; Shiferaw, E; Forte, M; Kopper, R, Immersive Visualization and Curation of Archaeological Heritage Data: Çatalhöyük and the Dig@IT App, Journal of Archaeological Method and Theory, vol. 25 no. 2 (June, 2018), pp. 368-392, Springer Nature [doi]  [abs]
  5. Olk, B; Dinu, A; Zielinski, DJ; Kopper, R, Measuring visual search and distraction in immersive virtual reality., Royal Society Open Science, vol. 5 no. 5 (May, 2018), pp. 172331 [doi]  [abs]
  6. Rao, HM; Khanna, R; Zielinski, DJ; Lu, Y; Clements, JM; Potter, ND; Sommer, MA; Kopper, R; Appelbaum, LG, Sensorimotor Learning during a Marksmanship Task in Immersive Virtual Reality., Frontiers in Psychology, vol. 9 (January, 2018), pp. 58 [doi]  [abs]

Mitchell, Robert E.

  1. Mitchell, R, Regulating Life: Romanticism, Science, and the Liberal Imagination*, European Romantic Review, vol. 29 no. 3 (May, 2018), pp. 275-293, Informa UK Limited [doi]  [abs]
  2. Mitchell, R, Enlightenment Biopolitics: Population and the Growth of Genius, The Eighteenth Century, vol. 59 no. 4 (2018), pp. 405-427, Project Muse [doi]

Seaman, William

  1. Seaman, W, Continuum Computing, in 50:50 – Scenarios for the Next 50 Years, edited by Talwar, R (2018), Fast Future Publishing
  2. Seaman, W, Roy Ascott – Early Interactive Work and Some Cybernetic Relationalities (forthcoming), Cybernetics and Human Knowing (2018), Imprint Academic
  3. Seaman, W, Towards A Dynamic Heterarchical Ecology Of Conversations (forthcoming), Cybernetics and Human Knowing (2018), Imprint Academic

Szabo, Victoria

  1. Szabo, V, Knowledge in 3D: How 3D data visualization is reshaping our world (July, 2018), Parameters: Knowledge Under Digital Conditions. Social Science Research Council.  [abs]
  2. Szabo, V, Apprehending the Past: Augmented Reality, Archives, and Cultural Memory, in The Routledge Companion to Media Studies and Digital Humanities, vol. 1 (May, 2018), Routledge, ISBN 1138844306  [abs]
  3. Szabo, V, Psychasthenia studio and the gamification of contemporary culture, Media and Communication, vol. 6 no. 2 (January, 2018), pp. 90-102, Cogitatio [doi]  [abs]

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