Regis Kopper, Adjunct Assistant Professor of Mechanical Engineering and Materials Science and Information Science + Studies and Associate of the Duke Initiative for Science & Society

Regis Kopper

Please note: Regis has left the "Information Science + Studies" group at Duke University; some info here might not be up to date.

Dr. Regis Kopper is an Adjunct Assistant Research Professor of Mechanical Engineering and Materials Science at Duke’s Pratt School of Engineering and the director of the Duke immersive Virtual Environment (DiVE). Dr. Kopper has experience in the design and evaluation of virtual reality systems in the areas of interaction design and modeling, virtual human interaction and in the evaluation of the benefits of immersive systems. At Duke, Dr. Kopper investigates how immersive virtual reality technology and experiences can benefit different domain areas, such as archeology, health care, engineering, psychology and neuroscience. His research interests include 3D user interfaces, novel interaction techniques and immersive display systems. Dr. Kopper is a recipient of the best paper award in the IEEE Symposium in 3D User Interfaces and was a member of the first team to be awarded the IEEE 3D User Interfaces Grand Prize. His research has been funded by the DoD, NSF, NIH, FAPESP (Brazil) and CNPq (Brazil). Dr. Kopper received his B.A. and M.S. from the Pontifical Catholic University in Porto Alegre, Brazil and his Ph.D. from Virginia Tech.

Office Location:  
Email Address: send me a message

Education:

Ph.D.Virginia Polytech Institute and State University2011
Keywords:

Computer Simulation • Immersion • Virtual reality • Visualization

Recent Publications

  1. Souza, V; Maciel, A; Nedel, L; Kopper, R, Measuring Presence in Virtual Environments: A Survey, Acm Computing Surveys, vol. 54 no. 8 (November, 2022) [doi]  [abs]
  2. Trevisan, DG; Kopper, R; de Jesus Oliveira, VA, Foreword to the Special Section on the 2021 Symposium on Virtual and Augmented Reality (SVR 2021), Computers and Graphics (Pergamon), vol. 102 (February, 2022), pp. A12-A13 [doi]
  3. Lofca, K; Haskins, J; Jerald, J; Kopper, R, Studying the Effect of Physical Realism on Time Perception in a HAZMAT VR Simulation, Proceedings 2022 Ieee Conference on Virtual Reality and 3d User Interfaces Abstracts and Workshops, Vrw 2022 (January, 2022), pp. 884-885, ISBN 9781665484022 [doi]  [abs]
  4. Liu, S; Clements, JM; Kirsch, EP; Rao, HM; Zielinski, DJ; Lu, Y; Mainsah, BO; Potter, ND; Sommer, MA; Kopper, R; Appelbaum, LG, Psychophysiological Markers of Performance and Learning during Simulated Marksmanship in Immersive Virtual Reality., J Cogn Neurosci, vol. 33 no. 7 (June, 2021), pp. 1253-1270 [doi]  [abs]
  5. Grandi, JG; Cao, Z; Ogren, M; Kopper, R, Design and simulation of next-generation augmented reality user interfaces in virtual reality, Proceedings 2021 Ieee Conference on Virtual Reality and 3d User Interfaces Abstracts and Workshops, Vrw 2021 (March, 2021), pp. 23-29, ISBN 9780738113678 [doi]  [abs]