Gender, Sexuality & Feminist Studies Faculty Database
Gender, Sexuality & Feminist Studies
Arts & Sciences
Duke University

 HOME > Arts & Sciences > GSF > Faculty    Search Help Login pdf version printable version 

Research Interests for Victoria Szabo

Research Interests: new media, visual studies, digital humanities, digital heritage

My primary research interest is in digital media authorship and its potential to transform scholarly research and its expression, especially in the humanities. Most recently I have been focusing on how spatial media forms - maps, virtual worlds, games, and data viz - might convergeĀ in diverse, multimodal, immersive, shared hypermedia places and spaces. Some "test cases" include: visualizing the Great Exhibition of 1851, mapping the contemporary Muhuru Bay community in Kenya, exploring the development of cholera in Haiti, and modeling Duke and Durham, past and present. Most recently I have worked on Venice, Italy, with special attention to architecture and cultural transformation, and on augmented reality systems development. I also work on collaborative video game based art installations with the Psychasthenia Studio, and on curatorial projects with ACM SIGGRAPH (Special Interest Group on Computer Graphics and Interactive Techniques.)

Keywords:
Art and history, Art and technology, Digital humanities, Digital humanities centers, Digital mapping, Digital media, English literature--19th century, Games, Experimental, Humanities--Digital libraries, Literature and history, Mass media and history, New media art
Current projects:
Visualizing Venice (mobile application and augmented reality)
Digital Durham (augmented reality and mapping)
InnerScape (videogame installation)
Areas of Interest:

virtual worlds
digital mapping
games
database driven narratives
experience design

Recent Publications
  1. Szabo, V, Evaluating XR: Standards for an emerging DH medium, Digital Scholarship in the Humanities, vol. 36 no. Supplement_2 (October, 2021), pp. II273-II276, Oxford University Press (OUP) [doi[abs]
  2. Szabo, V, Critical and creative approaches to digital cultural heritage with augmented reality, in The Routledge Companion to Mobile Media Art (July, 2020), pp. 448-461, ISBN 9780367197162
  3. Jaskot, P; Jacobs, H; Szabo, V; Olson, M; Triplett, E, Shaping the Discipline of Digital Art History: A recap of an advanced summer institute on 3-D and (geo)spatial networks (December, 2018), The Iris: Behind the Scenes at the Getty
  4. Szabo, V, Knowledge in 3D: How 3D data visualization is reshaping our world (July, 2018), Parameters: Knowledge Under Digital Conditions. Social Science Research Council. [abs]
  5. Szabo, V, Apprehending the Past: Augmented Reality, Archives, and Cultural Memory, in The Routledge Companion to Media Studies and Digital Humanities, vol. 1 (May, 2018), Routledge, ISBN 9781138844308 [abs]

Duke University * Arts & Sciences * GSF * Faculty * Affliated * Grad * Staff * Reload * Login