Publications of Victoria Szabo

%% Papers Published   
@article{fds313509,
   Author = {Szabo, V},
   Title = {ACM SIGGRAPH Distinguished Artist Award for Lifetime
             Achievement in Digital Art Introduction},
   Journal = {Leonardo},
   Volume = {48},
   Number = {4},
   Pages = {328-329},
   Year = {2015},
   ISSN = {0024-094X},
   url = {http://gateway.webofknowledge.com/gateway/Gateway.cgi?GWVersion=2&SrcApp=PARTNER_APP&SrcAuth=LinksAMR&KeyUT=WOS:000358667400001&DestLinkType=FullRecord&DestApp=ALL_WOS&UsrCustomerID=47d3190e77e5a3a53558812f597b0b92},
   Doi = {10.1162/LEON_a_01085},
   Key = {fds313509}
}

@article{fds334411,
   Author = {Szabo, V},
   Title = {Apprehending the Past: Augmented Reality, Archives, and
             Cultural Memory},
   Volume = {1},
   Booktitle = {The Routledge Companion to Media Studies and Digital
             Humanities},
   Publisher = {Routledge},
   Year = {2018},
   Month = {May},
   ISBN = {1138844306},
   Abstract = {This comprehensive collection fills that gap, giving readers
             a critical guide to understanding the array of methodologies
             and projects operating at the intersections of media,
             culture, and practice.},
   Key = {fds334411}
}

@article{fds330479,
   Author = {Jenson, D and Szabo, V and Duke FHI Haiti Humanities Laboratory
             Student Research Team},
   Title = {Cholera in Haiti and other Caribbean regions, 19th
             century.},
   Journal = {Emerging Infectious Diseases},
   Volume = {17},
   Number = {11},
   Pages = {2130-2135},
   Publisher = {CENTERS DISEASE CONTROL},
   Address = {1600 Clifton Rd NE Mailstop D61 Atlanta, GA
             30333},
   Editor = {Control, CFD and Prevention},
   Year = {2011},
   Month = {November},
   ISSN = {1080-6059},
   Abstract = {Medical journals and other sources do not show evidence that
             cholera occurred in Haiti before 2010, despite the
             devastating effect of this disease in the Caribbean region
             in the 19th century. Cholera occurred in Cuba in 1833-1834;
             in Jamaica, Cuba, Puerto Rico, St. Thomas, St. Lucia, St.
             Kitts, Nevis, Trinidad, the Bahamas, St. Vincent, Granada,
             Anguilla, St. John, Tortola, the Turks and Caicos, the
             Grenadines (Carriacou and Petite Martinique), and possibly
             Antigua in 1850-1856; and in Guadeloupe, Cuba, St. Thomas,
             the Dominican Republic, Dominica, Martinique, and Marie
             Galante in 1865-1872. Conditions associated with slavery and
             colonial military control were absent in independent Haiti.
             Clustered populations, regular influx of new persons, and
             close quarters of barracks living contributed to spread of
             cholera in other Caribbean locations. We provide historical
             accounts of the presence and spread of cholera epidemics in
             Caribbean islands.},
   Doi = {10.3201/eid1711.110958},
   Key = {fds330479}
}

@article{fds356969,
   Author = {Szabo, V},
   Title = {Critical and creative approaches to digital cultural
             heritage with augmented reality},
   Pages = {448-461},
   Booktitle = {The Routledge Companion to Mobile Media Art},
   Year = {2020},
   Month = {July},
   ISBN = {9780367197162},
   Key = {fds356969}
}

@article{fds331042,
   Author = {Timothy, J and Wiencek, F and Szabo, V},
   Title = {Digital Cities: A collaborative engagement with urban
             heritage},
   Journal = {Proceedings of the Digitalheritage 2013 Federating the 19th
             Int'L Vsmm, 10th Eurographics Gch, and 2nd Unesco Memory of
             the World Conferences, Plus Special Sessions Fromcaa,
             Arqueologica 2.0 Et Al.},
   Volume = {2},
   Pages = {349-352},
   Publisher = {IEEE},
   Year = {2013},
   Month = {December},
   Abstract = {The urban body is never at rest, the changing needs and
             desires of inhabitants in the present - with an eye to
             possible futures - continually shaping, and being shaped by,
             the urban fabric of the past. No single narrative can
             capture this ongoing negotiation between place and people;
             it must be understood as a plurality of narratives bound
             into the urban body. In this paper we will we present
             'Digital Cities', a multi-disciplinary, cross-university
             collaborative undergraduate course exploring the use of new
             tools, techniques and methods from digital and spatial
             research in the mediation of historical material culture and
             the built environment. We will argue that such platforms can
             enrich and diversify the possibilities for digital
             storytelling within scholarly, educational and creative
             settings, both within and outside of academia. © 2013
             IEEE.},
   Doi = {10.1109/DigitalHeritage.2013.6744778},
   Key = {fds331042}
}

@article{fds293749,
   Author = {V. Szabo and Szabo, VE and Senior, T and Wiencek, F},
   Title = {Digital Cities: A Collaborative Engagement with Urban
             Heritage},
   Volume = {2},
   Series = {IEEE Catalog Number: CFP1308W-USB},
   Pages = {349-352},
   Booktitle = {Proceedings of the 2013 International Digital Heritage
             Congress},
   Publisher = {Institute of Electrical and Electronics Engineers,
             Inc.},
   Year = {2013},
   Month = {November},
   ISBN = {978-1-4799-3169-9},
   url = {http://www.duke.edu~/ves4/digitalcities_digitalheritage.pdf},
   Abstract = {The urban body is never at rest, the changing needs and
             desires of inhabitants in the present – with an eye to
             possible futures – continually shaping, and being shaped
             by, the urban fabric of the past. No single narrative can
             capture this ongoing negotiation between place and people;
             it must be understood as a plurality of narratives bound
             into the urban body. In this paper we will we present
             ‘Digital Cities’, a multi-disciplinary, cross university
             collaborative undergraduate course exploring the use of new
             tools, techniques and methods from digital and spatial
             research in the mediation of historical material culture and
             the built environment. We will argue that such platforms can
             enrich and diversify the possibilities for digital
             storytelling within scholarly, educational and creative
             settings, both within and outside of academia.},
   Key = {fds293749}
}

@article{fds359721,
   Author = {Szabo, V},
   Title = {Evaluating XR: Standards for an emerging DH
             medium},
   Journal = {Digital Scholarship in the Humanities},
   Volume = {36},
   Number = {Supplement_2},
   Pages = {ii273-ii276},
   Publisher = {Oxford University Press (OUP)},
   Year = {2021},
   Month = {November},
   Abstract = {<jats:title>Abstract</jats:title> <jats:p>Evaluating
             scholarly work in extended reality for the humanities
             requires understanding of both scientific and humanistic
             standards for the work. This article shows how humanities
             values and interests intersect, and at times conflict, with
             norms developed for the medium in scientific contexts, and
             reflects on the risks humanists take in exploring new
             approaches to scholarly practice. The discussion draws upon
             the work of a recent Digital Humanities (DH) institute that
             reflected on how the Extended Reality (XR) goals of
             immersiveness, completeness, and realism compete with
             valuing the visible traces of ambiguity, uncertainly,
             incompleteness, and foregrounding argument and
             documentation. It considers approaches to creating
             evaluation guidelines for XR as an extension of existing DH
             guidelines published by scholarly societies, and suggests
             ways in which multiple of these approaches to evaluation
             might converge in, on the one hand, multi-modal and
             reflective XR documentation practices that include written
             supplements, and on the other, in broadening the scope of
             what kinds of creative and storytelling work fit into
             academic evaluation contexts in the humanities.</jats:p>},
   Doi = {10.1093/llc/fqab037},
   Key = {fds359721}
}

@article{fds334414,
   Author = {Szabo, V and Lacedelli, SZ and Pompanin, G},
   Title = {From Landscape to Cities: A Participatory Approach to the
             Creation of Digital Cultural Heritage},
   Journal = {International Information and Library Review},
   Volume = {49},
   Number = {2},
   Pages = {115-123},
   Year = {2017},
   Month = {April},
   Abstract = {COLUMN EDITOR'S NOTES : The “Digital Heritage: Spotlight
             on Europe” column examines technological advances internal
             and external to cultural institutions. The digital shift
             changed radically how cultural heritage is made,
             disseminated, distributed, accessed, consumed, and
             monetized. One of the most important revolutions is that the
             user's role changed dramatically, shifting from passive
             observers to active participants and content producers with
             many new and exciting opportunities for engagement, creative
             use, and access. The strength of the column is its broad,
             international focus, and contributors are encouraged to
             explore issues and recent advances in digital heritage
             theories, methodologies, standards relevant to the European
             region, as well as the larger, global audience. Interested
             authors are invited to submit proposals and articles to the
             column editor at annamaria.tammaro@unipr.it. Please include
             “ILLR submission” in the subject line of the
             e-mail.},
   Doi = {10.1080/10572317.2017.1314141},
   Key = {fds334414}
}

@article{fds313511,
   Author = {Szabo, V},
   Title = {From Literature to Biterature: Lem, Turing, Darwin, and
             Explorations in Computer Literature, Philosophy of Mind, and
             Cultural Evolution},
   Journal = {American Literature},
   Volume = {87},
   Number = {2},
   Pages = {418-420},
   Year = {2015},
   ISSN = {0002-9831},
   url = {http://gateway.webofknowledge.com/gateway/Gateway.cgi?GWVersion=2&SrcApp=PARTNER_APP&SrcAuth=LinksAMR&KeyUT=WOS:000355554100037&DestLinkType=FullRecord&DestApp=ALL_WOS&UsrCustomerID=47d3190e77e5a3a53558812f597b0b92},
   Key = {fds313511}
}

@article{fds334412,
   Author = {Szabo, V},
   Title = {Guidebooks and mobile applications: a new mode of
             communication.},
   Booktitle = {Visualizing Venice Mapping and Modeling Time and Change in a
             City},
   Publisher = {Routledge},
   Year = {2017},
   Month = {October},
   ISBN = {1138285994},
   Abstract = {Written by those behind the Visualizing Venice project, this
             book explores the variety of disciplines and analytical
             methods generated by technologies such as 3D images and
             interoperable models, GIS mapping and historical
             cartography, ...},
   Key = {fds334412}
}

@article{fds313507,
   Author = {Szabo, V},
   Title = {Introduction},
   Volume = {48},
   Pages = {328-329},
   Publisher = {MIT Press - Journals},
   Year = {2015},
   Month = {January},
   Doi = {10.1162/LEON_a_01085},
   Key = {fds313507}
}

@article{fds313512,
   Author = {Szabo, V},
   Title = {Introduction},
   Journal = {Leonardo},
   Volume = {46},
   Number = {4},
   Pages = {389},
   Publisher = {MIT Press - Journals},
   Year = {2013},
   Month = {August},
   ISSN = {0024-094X},
   Doi = {10.1162/LEON_a_00611},
   Key = {fds313512}
}

@article{fds313506,
   Author = {Hansen, MBN and Mitchell, WJT},
   Title = {Introduction},
   Pages = {328-329},
   Booktitle = {Critical Terms for New Media},
   Year = {2010},
   ISBN = {9781450333238},
   Key = {fds313506}
}

@article{fds335218,
   Author = {Szabo, V},
   Title = {Knowledge in 3D: How 3D data visualization is reshaping our
             world},
   Publisher = {Parameters: Knowledge Under Digital Conditions. Social
             Science Research Council.},
   Year = {2018},
   Month = {July},
   Abstract = {How is humanities and social science knowledge impacted by
             the introduction of three-dimensional visualization
             technologies? While 3D visualization may seem far removed
             from the everyday work of scholars in the social sciences
             and humanities, it has great potential to change how we
             conduct and communicate our work.},
   Key = {fds335218}
}

@article{fds313510,
   Author = {Szabo, V},
   Title = {Macroanalysis: Digital Methods and Literary
             History},
   Journal = {American Literature},
   Volume = {87},
   Number = {2},
   Pages = {418-420},
   Year = {2015},
   ISSN = {0002-9831},
   url = {http://gateway.webofknowledge.com/gateway/Gateway.cgi?GWVersion=2&SrcApp=PARTNER_APP&SrcAuth=LinksAMR&KeyUT=WOS:000355554100036&DestLinkType=FullRecord&DestApp=ALL_WOS&UsrCustomerID=47d3190e77e5a3a53558812f597b0b92},
   Key = {fds313510}
}

@article{fds334416,
   Author = {Szabo, V},
   Title = {On the Algerian Sands: Reviving Cigarette in Under Two
             Flags},
   Booktitle = {Nineteenth-century Women at the Movies Adapting Classic
             Women's Fiction to Film},
   Publisher = {Popular Press},
   Year = {1999},
   Month = {January},
   ISBN = {0879728051},
   Abstract = {This volume&#39;s twelve essays offer critical insights not
             only into the visions of the novelist and the filmmaker but
             also into contemporary cultural concerns.},
   Key = {fds334416}
}

@article{fds334410,
   Author = {Szabo, V},
   Title = {Psychasthenia studio and the gamification of contemporary
             culture},
   Journal = {Media and Communication},
   Volume = {6},
   Number = {2},
   Pages = {90-102},
   Publisher = {Cogitatio},
   Year = {2018},
   Month = {January},
   Abstract = {What does it mean to say that Games Matter within a new
             media art context? Conversely, what contributions can
             artists and scholars exploring the medium make to the
             cultural conversation around their use and meaning? This
             contribution highlights the ways in which our
             interdisciplinary art collective, Psychasthenia Studio, has
             addressed the cultural effects of games and gamification as
             they have evolved over the last decade, using a series of
             videogame art projects as the medium of expression and
             critique. As Mary Flanagan (2009) suggested in Critical
             Play, “games carry beliefs within their representation
             systems and mechanics” (p. 4). Through their thematic
             content and interaction design, the three videogames
             developed by us in the interdisciplinary Psychasthenia
             Studio between 2009-2017 draw attention to those beliefs as
             they exist not only in the games themselves, but also more
             broadly in an increasingly gamified contemporary culture.
             Psychasthenia Studio simultaneously intervenes in the
             discussion around games in society and pushes the boundaries
             of what constitutes new media art practice today. By playing
             the Psychasthenia games, our hope is that users both
             co-author and witness their own participation in the
             system.},
   Doi = {10.17645/mac.v6i2.1351},
   Key = {fds334410}
}

@article{fds341427,
   Author = {Jaskot, P and Jacobs, H and Szabo, V and Olson, M and Triplett,
             E},
   Title = {Shaping the Discipline of Digital Art History: A recap of an
             advanced summer institute on 3-D and (geo)spatial
             networks},
   Publisher = {The Iris: Behind the Scenes at the Getty},
   Year = {2018},
   Month = {December},
   Key = {fds341427}
}

@article{fds334417,
   Author = {Szabo, V and Jones, AD},
   Title = {The Uninvited Guest: Erase of Women in Ordinary
             People},
   Booktitle = {Vision/re-vision Adapting Contemporary American Fiction by
             Women to Film},
   Publisher = {Popular Press},
   Year = {1996},
   ISBN = {0879727144},
   Abstract = {The essays in Vision/Re-Vision analyze in detail ten popular
             and important films adapted from contemporary American
             fiction by women, addressing the ways in which the
             writers&#39; latent or overt feminist messages are
             reinterpreted by the ...},
   Key = {fds334417}
}

@article{fds293762,
   Author = {Szabo, VE},
   Title = {Transforming Art History Research with Database Analytics:
             Visualizing Art Markets},
   Journal = {Art Documentation: Journal of the Art Libraries Society of
             North America},
   Volume = {31},
   Number = {2},
   Pages = {158-175},
   Year = {2012},
   Month = {Fall},
   Abstract = {http://www.jstor.org/stable/10.1086/668109},
   Key = {fds293762}
}

@article{fds334413,
   Author = {Szabo, V},
   Title = {Visualizing Venice summer workshops for for graduate
             students and beginning scholars.},
   Booktitle = {Visualizing Venice Mapping and Modeling Time and Change in a
             City},
   Publisher = {Routledge},
   Year = {2017},
   Month = {April},
   ISBN = {1138285994},
   Abstract = {Written by those behind the Visualizing Venice project, this
             book explores the variety of disciplines and analytical
             methods generated by technologies such as 3D images and
             interoperable models, GIS mapping and historical
             cartography, ...},
   Key = {fds334413}
}

@article{fds313508,
   Author = {Lanzoni, K and Olson, M and Szabo, V},
   Title = {Wired! and Visualizing Venice: Scaling up Digital Art
             History},
   Journal = {Artl@S Bulletin},
   Volume = {4},
   Number = {1},
   Pages = {20-39},
   Year = {2015},
   url = {http://docs.lib.purdue.edu/artlas/vol4/iss1/3/},
   Abstract = {This article focuses on Visualizing Venice, an
             interdisciplinary, cross-cultural collaboration that engages
             in mapping, 3-D modeling, and multimedia representations of
             historical change in Venice, Italy. Through a
             “laboratory” approach that integrates students and
             faculty in multi-year research teams, we ask new questions
             and pursue emerging lines of inquiry about architectural
             monuments, their relation to the larger urban setting, and
             the role of sculptural and painted decoration in sacred
             spaces. Our practice of digital art history transforms both
             teaching and research and provides new means for
             communicating knowledge to a broad public.},
   Key = {fds313508}
}

@article{fds293760,
   Author = {Szabo, VE},
   Title = {XYZN: Scale},
   Journal = {Leonardo},
   Volume = {46},
   Number = {4},
   Pages = {386-417},
   Year = {2013},
   ISSN = {0024-094X},
   url = {http://www.mitpressjournals.org/toc/leon/46/4},
   Key = {fds293760}
}


%% Other   
@misc{fds293756,
   Author = {Szabo, VE},
   Title = {Assistant Editor, Special Issue},
   Journal = {Leonardo},
   Volume = {44},
   Number = {4},
   Publisher = {M I T PRESS},
   Year = {2011},
   Month = {August},
   ISSN = {0024-094X},
   url = {http://www.leonardo.info/isast/journal/toc444.html},
   Key = {fds293756}
}

@misc{fds293757,
   Author = {Szabo, VE},
   Title = {Augmented Reality Gallery Guide, CHAT Festival
             2012},
   Year = {2012},
   url = {http://today.duke.edu/2012/02/chatnasher},
   Abstract = {Augmented Reality experience at CHAT Festival
             2012},
   Key = {fds293757}
}

@misc{fds293755,
   Author = {Szabo, VE},
   Title = {Augmented SIGGRAPH/Vancouver},
   Year = {2011},
   Month = {August},
   Key = {fds293755}
}

@misc{fds293758,
   Author = {Technology, MLACFI},
   Title = {Guidelines for Evaluating Work in Digital Humanities and
             Digital Media},
   Year = {2012},
   Month = {January},
   url = {http://www.mla.org/resources/documents/rep_it/guidelines_evaluation_digital},
   Abstract = {The following guidelines are designed to help departments
             and faculty members implement effective evaluation
             procedures for hiring, reappointment, tenure, and promotion.
             They apply to scholars working with digital media as their
             subject matter and to those who use digital methods or whose
             work takes digital form.},
   Key = {fds293758}
}

@misc{fds293754,
   Author = {Szabo, VE},
   Title = {Kenan Institute for Ethics "Good Question"
             Brochure},
   Year = {2010},
   Month = {Spring},
   url = {http://kenan.ethics.duke.edu/good-question/victoria-szabo/},
   Abstract = {Kenan asked: What happens when we blur the line between what
             is virtual and what is real, and what are the dangers or
             opportunities in doing so?},
   Key = {fds293754}
}

@misc{fds293752,
   Author = {V. Szabo and Szabo, VE and Broverman, S and student, N and collaborators,
             C},
   Title = {Multimedia Mapping: Muhuru Bay},
   Year = {2010},
   url = {http://muhurubay.org/},
   Key = {fds293752}
}

@misc{fds293753,
   Author = {Rudinsky, J and Szabo, V and Copolsky, J and Mark Robinson,
             EK},
   Title = {Psychasthenia},
   Year = {2010},
   Month = {February},
   url = {http://www.duke.edu/%20ves4/psychasthenia/psychasthenia.pdf},
   Abstract = {’Psychasthenia’ is an immersive artwork and
             psychological diagnostic environment. Therapeutic clients
             plug into the system’s sensors and navigate an expressive
             exterior space that changes according to their actions and
             responses to multimodal stimuli. The system’s media
             elements and user experiences are inspired by historical and
             contemporary diagnostic literature of the psychasthenic
             psychological disorder, which is characterized by phobias,
             obsessions, compulsions, or excessive anxiety. Th
             eexperience of voyaging through the system reveals the
             unique character of the client’s inherent pathology and
             its lived expression, culminating in a summary diagnosis to
             carry back into daily life and interactions.},
   Key = {fds293753}
}

@misc{fds293759,
   Author = {Szabo, VE and Rudinsky, J},
   Title = {Psychasthenia 2},
   Year = {2012},
   Month = {February},
   url = {http://psychasthenia-studio.com/psychasthenia2.html},
   Abstract = {Psychasthenia 2 is an interactive artwork that explores the
             culture of psychological diagnosis and treatment within the
             context of a highly mediated consumer culture that often
             produces the ills it purports to treat. The project is a
             navigable 3D interactive space built with the game engine
             Unity.},
   Key = {fds293759}
}

@misc{fds293750,
   Author = {Dobin, H and al, E},
   Title = {Technology Fluency and its Place in Liberal
             Education},
   Journal = {Teagle Foundation White Paper},
   Year = {2007},
   url = {http://www.teaglefoundation.org/grantmaking/grantees/forumsfull.aspx#WASHINGTON&LEE},
   Abstract = {$80,000 over 18 months. Washington and Lee University will
             convene a group of colleges and universities in a Teagle
             Foundation Working Group focused on the issue of technology
             fluency and its place in liberal education. Despite the
             pervasive nature of digital technology in our world and the
             breathtaking pace of innovation, most of the nation’s best
             colleges and universities have not directly faced the
             challenge of first deciding what level of familiarity or
             competency our students must attain and how to deliver that
             knowledge, and second integrating technology as a topic of
             inquiry within a broader liberal arts education with
             emphases on values, personal enrichment, career preparation,
             and civic life. The working group will explore questions
             such as: How do we define what constitutes technological
             fluency? What is the responsibility of higher education to
             prepare our students as informed consumers and producers of
             that technology? How should the goal of technology fluency
             best be accomplished in the context of a liberal arts
             curriculum? How do we assess the success and value of such
             instruction? Faculty and IT professionals representing
             Dartmouth, Drew, Lafayette, Maryland, Penn, Princeton,
             Rutgers, Stanford, Swarthmore, Yale, and Washington and Lee
             will meet twice between fall 2005 and summer 2006 with the
             goal of producing a white paper, articulating a consensus on
             goals and priorities, for dissemination by the Foundation.
             In addition, each institution will have an internal working
             group to develop institution-specific responses and concrete
             curricular and initiatives.},
   Key = {fds293750}
}

@misc{fds293751,
   Author = {V. Szabo and Szabo, VE and Lerner, Z and Tobin, M and Poplawski, E and Michal
             Koszycki, LK},
   Title = {Virtual Duke Tour},
   Year = {2010},
   url = {http://isismapping.org/duketour/},
   Abstract = {http://cit.duke.edu/blog/2010/06/07/duke-virtual-campus-tour/},
   Key = {fds293751}
}