Publications of Victoria Szabo
%% Papers Published
@article{fds334411,
Author = {Szabo, V},
Title = {Apprehending the Past: Augmented Reality, Archives, and
Cultural Memory},
Volume = {1},
Booktitle = {The Routledge Companion to Media Studies and Digital
Humanities},
Publisher = {Routledge},
Year = {2018},
Month = {May},
ISBN = {9781138844308},
Abstract = {This comprehensive collection fills that gap, giving readers
a critical guide to understanding the array of methodologies
and projects operating at the intersections of media,
culture, and practice.},
Key = {fds334411}
}
@article{fds330479,
Author = {Jenson, D and Szabo, V and Team, TDFHIHHLSR},
Title = {Cholera IN Haiti},
Journal = {Emerging Infectious Diseases},
Volume = {17},
Number = {11},
Pages = {2130-2135},
Publisher = {CENTERS DISEASE CONTROL},
Address = {1600 Clifton Rd NE Mailstop D61 Atlanta, GA
30333},
Editor = {Control, CFD and Prevention},
Year = {2011},
Month = {November},
ISSN = {1080-6059},
Abstract = {http://wwwnc.cdc.gov/eid/article/17/11/11-0958_article.htm},
Doi = {10.3201/eid1711.110958},
Key = {fds330479}
}
@article{fds356969,
Author = {Szabo, V},
Title = {Critical and creative approaches to digital cultural
heritage with augmented reality},
Pages = {448-461},
Booktitle = {The Routledge Companion to Mobile Media Art},
Year = {2020},
Month = {July},
ISBN = {9780367197162},
Key = {fds356969}
}
@article{fds331042,
Author = {Timothy, J and Wiencek, F and Szabo, V},
Title = {Digital Cities: A collaborative engagement with urban
heritage},
Journal = {Proceedings of the DigitalHeritage 2013 - Federating the
19th Int'l VSMM, 10th Eurographics GCH, and 2nd UNESCO
Memory of the World Conferences, Plus Special Sessions
fromCAA, Arqueologica 2.0 et al.},
Volume = {2},
Pages = {349-352},
Publisher = {IEEE},
Year = {2013},
Month = {December},
Abstract = {The urban body is never at rest, the changing needs and
desires of inhabitants in the present - with an eye to
possible futures - continually shaping, and being shaped by,
the urban fabric of the past. No single narrative can
capture this ongoing negotiation between place and people;
it must be understood as a plurality of narratives bound
into the urban body. In this paper we will we present
'Digital Cities', a multi-disciplinary, cross-university
collaborative undergraduate course exploring the use of new
tools, techniques and methods from digital and spatial
research in the mediation of historical material culture and
the built environment. We will argue that such platforms can
enrich and diversify the possibilities for digital
storytelling within scholarly, educational and creative
settings, both within and outside of academia. © 2013
IEEE.},
Doi = {10.1109/DigitalHeritage.2013.6744778},
Key = {fds331042}
}
@article{fds293749,
Author = {V. Szabo and Szabo, VE and Senior, T and Wiencek, F},
Title = {Digital Cities: A Collaborative Engagement with Urban
Heritage},
Volume = {2},
Series = {IEEE Catalog Number: CFP1308W-USB},
Pages = {349-352},
Booktitle = {Proceedings of the 2013 International Digital Heritage
Congress},
Publisher = {Institute of Electrical and Electronics Engineers,
Inc.},
Year = {2013},
Month = {November},
ISBN = {978-1-4799-3169-9},
url = {http://www.duke.edu~/ves4/digitalcities_digitalheritage.pdf},
Abstract = {The urban body is never at rest, the changing needs and
desires of inhabitants in the present – with an eye to
possible futures – continually shaping, and being shaped
by, the urban fabric of the past. No single narrative can
capture this ongoing negotiation between place and people;
it must be understood as a plurality of narratives bound
into the urban body. In this paper we will we present
‘Digital Cities’, a multi-disciplinary, cross university
collaborative undergraduate course exploring the use of new
tools, techniques and methods from digital and spatial
research in the mediation of historical material culture and
the built environment. We will argue that such platforms can
enrich and diversify the possibilities for digital
storytelling within scholarly, educational and creative
settings, both within and outside of academia.},
Key = {fds293749}
}
@article{fds359721,
Author = {Szabo, V},
Title = {Evaluating XR: Standards for an emerging DH
medium},
Journal = {Digital Scholarship in the Humanities},
Volume = {36},
Number = {Supplement_2},
Pages = {II273-II276},
Publisher = {Oxford University Press (OUP)},
Year = {2021},
Month = {October},
Abstract = {Evaluating scholarly work in extended reality for the
humanities requires understanding of both scientific and
humanistic standards for the work. This article shows how
humanities values and interests intersect, and at times
conflict, with norms developed for the medium in scientific
contexts, and reflects on the risks humanists take in
exploring new approaches to scholarly practice. The
discussion draws upon the work of a recent Digital
Humanities (DH) institute that reflected on how the Extended
Reality (XR) goals of immersiveness, completeness, and
realism compete with valuing the visible traces of
ambiguity, uncertainly, incompleteness, and foregrounding
argument and documentation. It considers approaches to
creating evaluation guidelines for XR as an extension of
existing DH guidelines published by scholarly societies, and
suggests ways in which multiple of these approaches to
evaluation might converge in, on the one hand, multi-modal
and reflective XR documentation practices that include
written supplements, and on the other, in broadening the
scope of what kinds of creative and storytelling work fit
into academic evaluation contexts in the
humanities.},
Doi = {10.1093/llc/fqab037},
Key = {fds359721}
}
@article{fds334414,
Author = {Szabo, V and Lacedelli, SZ and Pompanin, G},
Title = {From Landscape to Cities: A Participatory Approach to the
Creation of Digital Cultural Heritage},
Journal = {International Information and Library Review},
Volume = {49},
Number = {2},
Pages = {115-123},
Year = {2017},
Month = {April},
Abstract = {COLUMN EDITOR'S NOTES : The “Digital Heritage: Spotlight
on Europe” column examines technological advances internal
and external to cultural institutions. The digital shift
changed radically how cultural heritage is made,
disseminated, distributed, accessed, consumed, and
monetized. One of the most important revolutions is that the
user's role changed dramatically, shifting from passive
observers to active participants and content producers with
many new and exciting opportunities for engagement, creative
use, and access. The strength of the column is its broad,
international focus, and contributors are encouraged to
explore issues and recent advances in digital heritage
theories, methodologies, standards relevant to the European
region, as well as the larger, global audience. Interested
authors are invited to submit proposals and articles to the
column editor at annamaria.tammaro@unipr.it. Please include
“ILLR submission” in the subject line of the
e-mail.},
Doi = {10.1080/10572317.2017.1314141},
Key = {fds334414}
}
@article{fds313511,
Author = {Szabo, V},
Title = {From Literature to Biterature: Lem, Turing, Darwin, and
Explorations in Computer Literature, Philosophy of Mind, and
Cultural Evolution},
Journal = {AMERICAN LITERATURE},
Volume = {87},
Number = {2},
Pages = {418-420},
Year = {2015},
ISSN = {0002-9831},
url = {http://gateway.webofknowledge.com/gateway/Gateway.cgi?GWVersion=2&SrcApp=PARTNER_APP&SrcAuth=LinksAMR&KeyUT=WOS:000355554100037&DestLinkType=FullRecord&DestApp=ALL_WOS&UsrCustomerID=47d3190e77e5a3a53558812f597b0b92},
Key = {fds313511}
}
@article{fds334412,
Author = {Szabo, V},
Title = {Guidebooks and mobile applications: a new mode of
communication.},
Booktitle = {Visualizing Venice Mapping and Modeling Time and Change in a
City},
Publisher = {Routledge},
Year = {2017},
Month = {October},
ISBN = {9781138285996},
Abstract = {Written by those behind the Visualizing Venice project, this
book explores the variety of disciplines and analytical
methods generated by technologies such as 3D images and
interoperable models, GIS mapping and historical
cartography, ...},
Key = {fds334412}
}
@article{fds313509,
Author = {Szabo, V},
Title = {Introduction},
Journal = {ACM SIGGRAPH Art Gallery, SIGGRAPH 2015},
Volume = {48},
Number = {4},
Pages = {328-329},
Year = {2015},
Month = {July},
ISSN = {0024-094X},
url = {http://gateway.webofknowledge.com/gateway/Gateway.cgi?GWVersion=2&SrcApp=PARTNER_APP&SrcAuth=LinksAMR&KeyUT=WOS:000358667400001&DestLinkType=FullRecord&DestApp=ALL_WOS&UsrCustomerID=47d3190e77e5a3a53558812f597b0b92},
Doi = {10.1162/leon_a_01085},
Key = {fds313509}
}
@article{fds313507,
Author = {Szabo, V},
Title = {Introduction},
Volume = {48},
Pages = {328-329},
Publisher = {MIT Press - Journals},
Year = {2015},
Month = {January},
Doi = {10.1162/LEON_a_01085},
Key = {fds313507}
}
@article{fds313512,
Author = {Szabo, V},
Title = {Introduction},
Journal = {Leonardo},
Volume = {46},
Number = {4},
Pages = {389},
Publisher = {MIT Press - Journals},
Year = {2013},
Month = {August},
ISSN = {0024-094X},
Doi = {10.1162/LEON_a_00611},
Key = {fds313512}
}
@article{fds313506,
Author = {Hansen, MBN and Mitchell, WJT},
Title = {Introduction},
Pages = {328-329},
Booktitle = {Critical Terms for New Media},
Year = {2010},
ISBN = {9781450333238},
Key = {fds313506}
}
@article{fds335218,
Author = {Szabo, V},
Title = {Knowledge in 3D: How 3D data visualization is reshaping our
world},
Publisher = {Parameters: Knowledge Under Digital Conditions. Social
Science Research Council.},
Year = {2018},
Month = {July},
Abstract = {How is humanities and social science knowledge impacted by
the introduction of three-dimensional visualization
technologies? While 3D visualization may seem far removed
from the everyday work of scholars in the social sciences
and humanities, it has great potential to change how we
conduct and communicate our work.},
Key = {fds335218}
}
@article{fds313510,
Author = {Szabo, V},
Title = {Macroanalysis: Digital Methods and Literary
History},
Journal = {AMERICAN LITERATURE},
Volume = {87},
Number = {2},
Pages = {418-420},
Year = {2015},
ISSN = {0002-9831},
url = {http://gateway.webofknowledge.com/gateway/Gateway.cgi?GWVersion=2&SrcApp=PARTNER_APP&SrcAuth=LinksAMR&KeyUT=WOS:000355554100036&DestLinkType=FullRecord&DestApp=ALL_WOS&UsrCustomerID=47d3190e77e5a3a53558812f597b0b92},
Key = {fds313510}
}
@article{fds334416,
Author = {Szabo, V},
Title = {On the Algerian Sands: Reviving Cigarette in Under Two
Flags},
Booktitle = {Nineteenth-century Women at the Movies Adapting Classic
Women's Fiction to Film},
Publisher = {Popular Press},
Year = {1999},
Month = {January},
ISBN = {9780879728052},
Abstract = {This volume's twelve essays offer critical insights not
only into the visions of the novelist and the filmmaker but
also into contemporary cultural concerns.},
Key = {fds334416}
}
@article{fds334410,
Author = {Szabo, V},
Title = {Psychasthenia studio and the gamification of contemporary
culture},
Journal = {Media and Communication},
Volume = {6},
Number = {2},
Pages = {90-102},
Publisher = {Cogitatio},
Year = {2018},
Month = {January},
Abstract = {What does it mean to say that Games Matter within a new
media art context? Conversely, what contributions can
artists and scholars exploring the medium make to the
cultural conversation around their use and meaning? This
contribution highlights the ways in which our
interdisciplinary art collective, Psychasthenia Studio, has
addressed the cultural effects of games and gamification as
they have evolved over the last decade, using a series of
videogame art projects as the medium of expression and
critique. As Mary Flanagan (2009) suggested in Critical
Play, “games carry beliefs within their representation
systems and mechanics” (p. 4). Through their thematic
content and interaction design, the three videogames
developed by us in the interdisciplinary Psychasthenia
Studio between 2009-2017 draw attention to those beliefs as
they exist not only in the games themselves, but also more
broadly in an increasingly gamified contemporary culture.
Psychasthenia Studio simultaneously intervenes in the
discussion around games in society and pushes the boundaries
of what constitutes new media art practice today. By playing
the Psychasthenia games, our hope is that users both
co-author and witness their own participation in the
system.},
Doi = {10.17645/mac.v6i2.1351},
Key = {fds334410}
}
@article{fds341427,
Author = {Jaskot, P and Jacobs, H and Szabo, V and Olson, M and Triplett,
E},
Title = {Shaping the Discipline of Digital Art History: A recap of an
advanced summer institute on 3-D and (geo)spatial
networks},
Publisher = {The Iris: Behind the Scenes at the Getty},
Year = {2018},
Month = {December},
Key = {fds341427}
}
@article{fds334417,
Author = {Szabo, V and Jones, AD},
Title = {The Uninvited Guest: Erase of Women in Ordinary
People},
Booktitle = {Vision/re-vision Adapting Contemporary American Fiction by
Women to Film},
Publisher = {Popular Press},
Year = {1996},
ISBN = {9780879727147},
Abstract = {The essays in Vision/Re-Vision analyze in detail ten popular
and important films adapted from contemporary American
fiction by women, addressing the ways in which the
writers' latent or overt feminist messages are
reinterpreted by the ...},
Key = {fds334417}
}
@article{fds293762,
Author = {Szabo, VE},
Title = {Transforming Art History Research with Database Analytics:
Visualizing Art Markets},
Journal = {Art Documentation: Journal of the Art Libraries Society of
North America},
Volume = {31},
Number = {2},
Pages = {158-175},
Year = {2012},
Month = {Fall},
Abstract = {http://www.jstor.org/stable/10.1086/668109},
Key = {fds293762}
}
@article{fds334413,
Author = {Szabo, V},
Title = {Visualizing Venice summer workshops for for graduate
students and beginning scholars.},
Booktitle = {Visualizing Venice Mapping and Modeling Time and Change in a
City},
Publisher = {Routledge},
Year = {2017},
Month = {April},
ISBN = {9781138285996},
Abstract = {Written by those behind the Visualizing Venice project, this
book explores the variety of disciplines and analytical
methods generated by technologies such as 3D images and
interoperable models, GIS mapping and historical
cartography, ...},
Key = {fds334413}
}
@article{fds313508,
Author = {Lanzoni, K and Olson, M and Szabo, V},
Title = {Wired! and Visualizing Venice: Scaling up Digital Art
History},
Journal = {Artl@s Bulletin},
Volume = {4},
Number = {1},
Pages = {20-39},
Year = {2015},
url = {http://docs.lib.purdue.edu/artlas/vol4/iss1/3/},
Abstract = {This article focuses on Visualizing Venice, an
interdisciplinary, cross-cultural collaboration that engages
in mapping, 3-D modeling, and multimedia representations of
historical change in Venice, Italy. Through a
“laboratory” approach that integrates students and
faculty in multi-year research teams, we ask new questions
and pursue emerging lines of inquiry about architectural
monuments, their relation to the larger urban setting, and
the role of sculptural and painted decoration in sacred
spaces. Our practice of digital art history transforms both
teaching and research and provides new means for
communicating knowledge to a broad public.},
Key = {fds313508}
}
@article{fds293760,
Author = {Szabo, VE},
Title = {XYZN: Scale},
Journal = {Leonardo},
Volume = {46},
Number = {4},
Pages = {386-417},
Year = {2013},
ISSN = {0024-094X},
url = {http://www.mitpressjournals.org/toc/leon/46/4},
Key = {fds293760}
}
%% Other
@misc{fds293756,
Author = {Szabo, VE},
Title = {Assistant Editor, Special Issue},
Journal = {Leonardo},
Volume = {44},
Number = {4},
Publisher = {MIT Press},
Year = {2011},
Month = {August},
ISSN = {0024-094X},
url = {http://www.leonardo.info/isast/journal/toc444.html},
Key = {fds293756}
}
@misc{fds293757,
Author = {Szabo, VE},
Title = {Augmented Reality Gallery Guide, CHAT Festival
2012},
Year = {2012},
url = {http://today.duke.edu/2012/02/chatnasher},
Abstract = {Augmented Reality experience at CHAT Festival
2012},
Key = {fds293757}
}
@misc{fds293755,
Author = {Szabo, VE},
Title = {Augmented SIGGRAPH/Vancouver},
Year = {2011},
Month = {August},
Key = {fds293755}
}
@misc{fds293758,
Author = {Technology, MLACFI},
Title = {Guidelines for Evaluating Work in Digital Humanities and
Digital Media},
Year = {2012},
Month = {January},
url = {http://www.mla.org/resources/documents/rep_it/guidelines_evaluation_digital},
Abstract = {The following guidelines are designed to help departments
and faculty members implement effective evaluation
procedures for hiring, reappointment, tenure, and promotion.
They apply to scholars working with digital media as their
subject matter and to those who use digital methods or whose
work takes digital form.},
Key = {fds293758}
}
@misc{fds293754,
Author = {Szabo, VE},
Title = {Kenan Institute for Ethics "Good Question"
Brochure},
Year = {2010},
Month = {Spring},
url = {http://kenan.ethics.duke.edu/good-question/victoria-szabo/},
Abstract = {Kenan asked: What happens when we blur the line between what
is virtual and what is real, and what are the dangers or
opportunities in doing so?},
Key = {fds293754}
}
@misc{fds293752,
Author = {V. Szabo and Szabo, VE and Broverman, S and student, N and collaborators,
C},
Title = {Multimedia Mapping: Muhuru Bay},
Year = {2010},
url = {http://muhurubay.org/},
Key = {fds293752}
}
@misc{fds293753,
Author = {Rudinsky, J and Szabo, V and Copolsky, J and Mark Robinson,
EK},
Title = {Psychasthenia},
Year = {2010},
Month = {February},
url = {http://www.duke.edu/%20ves4/psychasthenia/psychasthenia.pdf},
Abstract = {’Psychasthenia’ is an immersive artwork and
psychological diagnostic environment. Therapeutic clients
plug into the system’s sensors and navigate an expressive
exterior space that changes according to their actions and
responses to multimodal stimuli. The system’s media
elements and user experiences are inspired by historical and
contemporary diagnostic literature of the psychasthenic
psychological disorder, which is characterized by phobias,
obsessions, compulsions, or excessive anxiety. Th
eexperience of voyaging through the system reveals the
unique character of the client’s inherent pathology and
its lived expression, culminating in a summary diagnosis to
carry back into daily life and interactions.},
Key = {fds293753}
}
@misc{fds293759,
Author = {Szabo, VE and Rudinsky, J},
Title = {Psychasthenia 2},
Year = {2012},
Month = {February},
url = {http://psychasthenia-studio.com/psychasthenia2.html},
Abstract = {Psychasthenia 2 is an interactive artwork that explores the
culture of psychological diagnosis and treatment within the
context of a highly mediated consumer culture that often
produces the ills it purports to treat. The project is a
navigable 3D interactive space built with the game engine
Unity.},
Key = {fds293759}
}
@misc{fds293750,
Author = {Dobin, H and al, E},
Title = {Technology Fluency and its Place in Liberal
Education},
Journal = {Teagle Foundation White Paper},
Year = {2007},
url = {http://www.teaglefoundation.org/grantmaking/grantees/forumsfull.aspx#WASHINGTON&LEE},
Abstract = {$80,000 over 18 months. Washington and Lee University will
convene a group of colleges and universities in a Teagle
Foundation Working Group focused on the issue of technology
fluency and its place in liberal education. Despite the
pervasive nature of digital technology in our world and the
breathtaking pace of innovation, most of the nation’s best
colleges and universities have not directly faced the
challenge of first deciding what level of familiarity or
competency our students must attain and how to deliver that
knowledge, and second integrating technology as a topic of
inquiry within a broader liberal arts education with
emphases on values, personal enrichment, career preparation,
and civic life. The working group will explore questions
such as: How do we define what constitutes technological
fluency? What is the responsibility of higher education to
prepare our students as informed consumers and producers of
that technology? How should the goal of technology fluency
best be accomplished in the context of a liberal arts
curriculum? How do we assess the success and value of such
instruction? Faculty and IT professionals representing
Dartmouth, Drew, Lafayette, Maryland, Penn, Princeton,
Rutgers, Stanford, Swarthmore, Yale, and Washington and Lee
will meet twice between fall 2005 and summer 2006 with the
goal of producing a white paper, articulating a consensus on
goals and priorities, for dissemination by the Foundation.
In addition, each institution will have an internal working
group to develop institution-specific responses and concrete
curricular and initiatives.},
Key = {fds293750}
}
@misc{fds293751,
Author = {V. Szabo and Szabo, VE and Lerner, Z and Tobin, M and Poplawski, E and Michal
Koszycki, LK},
Title = {Virtual Duke Tour},
Year = {2010},
url = {http://isismapping.org/duketour/},
Abstract = {http://cit.duke.edu/blog/2010/06/07/duke-virtual-campus-tour/},
Key = {fds293751}
}