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Victoria Szabo, Research Professor of Art, Art History, and Visual Studies and Research Professor in the Program and Director of Graduate Studies of the PhD Program in Computational Media, Arts & Culture and Core Faculty in Innovation & Entrepreneurship of Duke Innovation & Entrepreneurship and Associate of the Duke Initiative for Science & Society

Victoria Szabo
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Spring 2022: Fridays 9-11AM in Teams and by appointment (email)

  • Ph.D. University of Rochester 2000
  • M.A. and Ph.D. in English University of Rochester 2000
  • Certificate in Gender and Women's Studies University of Rochester 1996
  • M.A. University of Rochester 1996
  • M.A. Indiana University at Bloomington 1992
  • B.A. Williams College 1990


Digital Media, Multimedia Digital Art and Theory;
Expanded Media-Oriented Poetics; Virtual Reality
Computer Arts
New Technologies for Visualizing Historical Materials
Research Interests: new media, visual studies, digital humanities, digital heritage

Current projects: Visualizing Venice (mobile application and augmented reality), Digital Durham (augmented reality and mapping), InnerScape (videogame installation)

My primary research interest is in digital media authorship and its potential to transform scholarly research and its expression, especially in the humanities. Most recently I have been focusing on how spatial media forms - maps, virtual worlds, games, and data viz - might convergeĀ in diverse, multimodal, immersive, shared hypermedia places and spaces. Some "test cases" include: visualizing the Great Exhibition of 1851, mapping the contemporary Muhuru Bay community in Kenya, exploring the development of cholera in Haiti, and modeling Duke and Durham, past and present. Most recently I have worked on Venice, Italy, with special attention to architecture and cultural transformation, and on augmented reality systems development. I also work on collaborative video game based art installations with the Psychasthenia Studio, and on curatorial projects with ACM SIGGRAPH (Special Interest Group on Computer Graphics and Interactive Techniques.)

Curriculum Vitae
Recent Publications   (More Publications)
  1. Szabo, V. "Evaluating XR: Standards for an emerging DH medium." Digital Scholarship in the Humanities 36:Supplement_2 (November, 2021): ii273-ii276. [doi]  [abs]
  2. Szabo, V. "Critical and creative approaches to digital cultural heritage with augmented reality." The Routledge Companion to Mobile Media Art  (July, 2020): 448-461.
  3. Jaskot, P; Jacobs, H; Szabo, V; Olson, M; Triplett, E. "Shaping the Discipline of Digital Art History: A recap of an advanced summer institute on 3-D and (geo)spatial networks."   (December, 2018).
  4. Szabo, V. "Knowledge in 3D: How 3D data visualization is reshaping our world."   (July, 2018).  [abs]
  5. Szabo, V. "Apprehending the Past: Augmented Reality, Archives, and Cultural Memory." The Routledge Companion to Media Studies and Digital Humanities 1 (May, 2018).  [abs]

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