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Victoria Szabo, Research Professor of Art, Art History, & Visual Studies

Victoria Szabo
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Teaching (Spring 2023):

  • Cmac 355s.01, Videogame design and critique Synopsis
    Perkins 072, F 10:15 AM-12:45 PM
    (also cross-listed as ISS 355S.01, VMS 355S.01)
  • Cmac 380.01, Visualizing cities Synopsis
    Smith wrhs a233, MW 12:00 PM-01:15 PM
    (also cross-listed as ARTHIST 382.01, HISTORY 406.01, ISS 380.01, VMS 380.01)
  • Iss 495s.01, Research capstone Synopsis
    Smith wrhs a233, M 08:30 AM-11:00 AM
  • Cmac 780.01, Visualizing cities Synopsis
    Smith wrhs a233, MW 12:00 PM-01:15 PM
    (also cross-listed as ARTHIST 780.01, HISTORY 779.01, ISS 780.01)
Teaching (Fall 2023):

  • Cmac 187fs.01, Digital storytelling Synopsis
    Perkins 072, TuTh 01:25 PM-02:40 PM
    (also cross-listed as ISS 187FS.01, VMS 187FS.01)
  • Cmac 580s.01, Digital humanities prosem 1 Synopsis
    Smith wrhs a233, W 10:05 AM-12:35 PM
    (also cross-listed as ARTHIST 580S.01, HCVIS 580S.01, ISS 580S.01, VMS 580S.01)
Office Hours:

Spring 2022: Fridays 9-11AM in Teams and by appointment (email)

  • Ph.D. University of Rochester 2000
  • M.A. and Ph.D. in English University of Rochester 2000
  • Certificate in Gender and Women's Studies University of Rochester 1996
  • M.A. University of Rochester 1996
  • M.A. Indiana University at Bloomington 1992
  • B.A. Williams College 1990


Digital Media, Multimedia Digital Art and Theory;
Expanded Media-Oriented Poetics; Virtual Reality
Computer Arts
New Technologies for Visualizing Historical Materials
Research Interests: new media, visual studies, digital humanities, digital heritage

Current projects: Visualizing Venice (mobile application and augmented reality), Digital Durham (augmented reality and mapping), InnerScape (videogame installation)

My primary research interest is in digital media authorship and its potential to transform scholarly research and its expression, especially in the humanities. Most recently I have been focusing on how spatial media forms - maps, virtual worlds, games, and data viz - might convergeĀ in diverse, multimodal, immersive, shared hypermedia places and spaces. Some "test cases" include: visualizing the Great Exhibition of 1851, mapping the contemporary Muhuru Bay community in Kenya, exploring the development of cholera in Haiti, and modeling Duke and Durham, past and present. Most recently I have worked on Venice, Italy, with special attention to architecture and cultural transformation, and on augmented reality systems development. I also work on collaborative video game based art installations with the Psychasthenia Studio, and on curatorial projects with ACM SIGGRAPH (Special Interest Group on Computer Graphics and Interactive Techniques.)

Curriculum Vitae
Recent Publications   (More Publications)
  1. Szabo, V. "Evaluating XR: Standards for an emerging DH medium." Digital Scholarship in the Humanities 36:Supplement_2 (October, 2021): II273-II276. [doi]  [abs]
  2. Szabo, V. "Critical and creative approaches to digital cultural heritage with augmented reality." The Routledge Companion to Mobile Media Art  (July, 2020): 448-461.
  3. Jaskot, P; Jacobs, H; Szabo, V; Olson, M; Triplett, E. "Shaping the Discipline of Digital Art History: A recap of an advanced summer institute on 3-D and (geo)spatial networks."   (December, 2018).
  4. Szabo, V. "Knowledge in 3D: How 3D data visualization is reshaping our world."   (July, 2018).  [abs]
  5. Szabo, V. "Apprehending the Past: Augmented Reality, Archives, and Cultural Memory." The Routledge Companion to Media Studies and Digital Humanities 1 (May, 2018).  [abs]

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